Star Trek: Alpha Quadrant began life as an idea. Marry the Star Trek universe with the rules from one of the oldest and most popular science-fiction role playing games available. It took thirty years, but here it is.
In 2016 Samardan Press™ released the Cepheus Engine™ . In their words, "the Cepheus Engine System Reference Document comprises the core rules for a Classic Era Science Fiction 2D6-Based Open Gaming System. Inspired by the original three books of the oldest 2D6-based science fiction roleplaying game, the Cepheus Engine system incorporates elements of Open Game Content from previous releases of that game of intergalactic drifters and wanderers to create a basic system that will allow players and Referees alike to create their own science fiction universes or play in the ones they are already familiar with."
When I started work on Star Trek: Alpha Quadrant, the goals were rather simple. Port FASA's Star Trek: The Role Playing Game to use the 2D6-Based system I know well, and give myself and others the game that other companies couldn't. I feel that I've accomplished both goals. While Star Trek: Alpha Quadrant is not compatible with any other game using the 2D6-Based rules, it should be reasonably familiar to players who have played the 2D6-Based system in some form.
In Star Trek: Alpha Quadrant, each player assumes the identity of a Starfleet officer or enlisted person. This book contains everything needed to create characters, equip them, and send them on their way. The player will explore strange new worlds and seek out new life and new civilizations. Each game brings about new adventures as the players explore the unknown in the depths of space. Star Trek: Alpha Quadrant is recommended for three or more people, ages 12 to adult.
The official setting of Star Trek: Alpha Quadrant is the prime universe, consisting of the original Star Trek series, its spinoff series from 1987 - 2005, Star Trek: Discovery, and the ten motion pictures produced from 1979 - 2002. In the prime universe it has been established that travel between parallel dimensions is possible, though the methods are almost always accidental. For example, the classic Star Trek episode "Mirror Mirror" has the Enterprise crew transferred to the Mirror Universe due to interference from an ion storm as they were being beamed up to the ship.
Copyright ©2018. Printed in the United States of America.
Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. Star Trek: Alpha Quadrant is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made role playing game intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp. Star Trek: Alpha Quadrant is not affiliated with Mr. Kemp or Samardan Press.